Slithers
Slithers are reptilian creatures capable of coiling, striking, hiding, returning, and forming chosen bonds. Ray’s companion True is a slither.
ONE VOICE. THREE UNIVERSES. Robert Stanek - W. R. Stanek - R. Stanek
Magic Lands Bestiary
The creatures of Doamanse are never only monsters.
Some hunt. Some guard. Some choose. Some answer. Some become companions. Some test the courage, patience, and wisdom of those who cross their paths.
In Magic Lands, a creature may be danger, teacher, mirror, and bond all at once.
Doamanse’s creatures are shaped by ecology, memory, fear, choice, and bond.
Slithers are reptilian creatures capable of coiling, striking, hiding, returning, and forming chosen bonds. Ray’s companion True is a slither.
Bulls are large reptilian wetland predators. Outlanders may call them crockin. They are powerful, territorial, intelligent, and deeply connected to the dangerous ecology of the Inlands.
Falkish are feathered flying creatures with a faintly reptilian deep lineage. They should feel sharp, watchful, winged, expressive, and otherworldly without becoming dragons or wivres.
Wivres are large, intelligent flying beings often mistaken for dragons or dragon lizards. Wivre is the true term.
Not every important creature is grand. Some dangers are small, persistent, or hidden beneath deep water.
Swift, shaggy-maned creatures of the wetland regions. Some can form powerful bonds with callers, and some are recognized as messengers by Adalayia.
Small, painful, persistent threats of the wetland world that make the Inlands feel alive at every scale.
A massive aquatic predator associated with the deep waters of Lost and Deep.
Creature bonds are central to Magic Lands.
Ray and True show one kind of chosen bond: dangerous, uncertain, creaturely, and freely returned.
Tall and the creatures drawn to him show another, more dangerous kind of bond: compassion that can become power.
Kerry and Waring show a bond that can leave and return without ceasing to matter.