Doamanse Atlas

Regions of Doamanse

Doamanse is a world of contrasts: wet and stone, wildness and order, song and silence, living ground and deadened roads.

This guide introduces major known regions without major story spoilers.

Regions of Doamanse
Living wet, dead stone, hidden roads, and far-off visions.

The Known Map

The Magic Lands trilogy begins in the Inlands, then opens into Country, the Stone Lands, Adalayia, and the wider world hinted through vision, rumor, memory, and old war.

Nahterh’n

The three-village cluster where Ray and Tall come from, centered on village memory, family names, the ancient arbor, and the smoot.

The Stone Lands

The hard lands beyond the Inlands. To Inlanders, stone country feels dead because it does not shift, tremble, or speak through movement.

The Wider World

Some regions belong to the safe public map now; others should remain mystery-forward until deeper spoiler pages are ready.

Country

Kerry’s rural homeland outside Adalayia: isolated homes, trees, stone paths, water routes, tithe, debt, and fear of the city.

Explore Country

Adalayia

The city of the Great High Wizard: bridges, gates, towers, cloisters, stables, hierarchy, and hidden systems of control.

Enter Adalayia

Far Names

Korran, Ank-Korran, Mount Lar, Stone Canyon, and Frething belong to the larger map of Doamanse.

Back to Doamanse

Follow the Path Through Doamanse

Start in the living Inlands, then cross toward the hard roads of the Stone Lands.